Since 2012, after a 9 year hiatus, development has been resumed by Thomas Biskup on ADOM as well as its successor. ADOM Release 60 has been made available for public download.
" Simply put, ADOM is the game I would take to a deserted island if I had to choose only one game to play for the rest of my life. There's no question about it."
- Pedro Bernardo
" I love ADOM since it creates stories. Silly deaths just a few levels deep into a simple early dungeon. Sad deaths by the fang of an alienated pet. Heroic breakthroughs - and forgivable deaths while learning the new ropes."
- Anton Maslo
This page is dedicated to the 1666 donors of the "Resurrect ADOM Development" crowdfunding campaign we ran in 2012. It was an incredible success and allowed us to revive ADOM, greatly expand it and bring it into the 21st century. We hope that the impulse created by the campaign will allow us to move ADOM forward for many years to come and into totally new directions. We are extremely grateful for the opportunity you helped to create - thanks so much, we'll strive to be worthy of this responsibility!