FAQ

Frequently Asked Questions

Q: What's the difference between the Free and Deluxe ADOM versions?
A: In general everything that was part of the original ADOM stays free. Plus all extra content added until the Steam release. Plus sound/music, interface and graphics. The Deluxe version contains all new features such as new game modes, extra gameplay customization, quality-of-life improvements etc. See below for a more detailed list:

FeatureADOM Classic (Free)ADOM Deluxe (Steam)
Full story, quests and content
Graphics, sound+music, UI
Tutorial mode
ASCII display (= text-only)
Customizable monster lethality
Customizable treasure rate
Disable permadeath (optional)
Disable hunger (optional)
Disable corruption (optional)
Challenge mode (weekly special games)
Exploration mode (dozens of wishes at start)
Player Ghosts & Exchange
Global highscores (TBD)
Point-based character generation (TBD)
Free star sign selection
Multiple highscores
Achievements
More regular updates

Q: What platforms is ADOM available on?
A: The Steam version runs on any platform that Steam supports - Windows, macOS and Linux/SteamOS. The free version (esp. in ASCII mode, tiles not guaranteed) is wildly compatible and runs on things like Raspberry Pi, NetBSD, FreeBSD, OpenBSD or Amiga.

Q: Is there a price set for ADOM on Steam?
A: USD 14.99; GBP 12.99; 14,99 EUR; and more prices in other currencies. These might change slightly over time but we have no intention of travelling to bigger and bigger discounts as we will continue to develop ADOM for the foreseeable future. So in terms of value your value for buying the game will continue to improve all the time - thus decreasing the price does not seem to be a reasonable approach.

Q: Can I play in good ole' ASCII?
A: Yes, the option to play in ASCII mode will always be there. You can also switch between modes with a single keystroke!

Q: Will there be Steam Workshop support?
A: We are discussing various options for workshop support, yes. There won't be anything in it in the very first version(s) but as we intend to continue developing ADOM for a long while I'm very hopeful for support a little bit later. - The Creator

Q: Is ADOM available in English only?
A: Yes, only in English. Translating ADOM most likely is technically impossible as it never was designed for that. - The Creator

Q: Can I still play ADOM for free?
A: In summary: there always will be a free version (ADOM Classic) and there will be a Steam version (ADOM Deluxe). More commercial options probably will follow later on.

The basic idea behind the Steam version is to provide "Deluxe" features and put great focus on community features (shared and global highscores, achievements, maybe in game chat, etc.) - The Creator

Check out this discussion for more info:
http://steamcommunity.com/groups/adom-fans/discussions/0/540741131779315041/

Q: So, where can I get more info on your progress and get involved in the community?
A: Check out the blog at www.ancientdomainsofmystery.com and forums at www.adom.de/forums

There's also a Steam group for ADOM fans:
http://steamcommunity.com/groups/adom-fans#

You can also check the history and list of changes on the changelog.

Q: I have a brilliant feature in mind that you simply must implement! Also, I found a bug.
A: Check out the ADOM Issue Tracker at www.adom.de/bugs. Don't forget to use the search function before making new requests or reporting bugs. :)

Q: Game looks cool, but the interface in your last free version is sooo clunky! Will you do anything about it?
A: We're already on it :) Goal is to have a full graphical interface, mouse-driven controls and generally more fluid gameplay. Revised information screens, less shortcut keys to learn. The "more..." prompt will go away too, replaced by a more robust system that doesn't kill the game flow. So hang tight, lots of great UI-related stuff is coming.



Windows (ADOM Classic, without NotEye)


Q: Can I change the font size on the classic ADOM version for Windows?
A: Yes, you can change both the font name and font size. Start a text editor (e.g. Notepad) and open the following file:

%USERPROFILE%\Documents\ADOM\adom_dat\adom.cfg     (for Prerelease >= 15)
%USERPROFILE%\Local Settings\Application Data\ADOM\adom_dat\adom.cfg     (for Prerelease < 15)

Now scroll down to the bottom of the file and enter the following lines:

Font_Name = Courier New
Font_Size = 20


Save the file and restart ADOM. It now should use the selected font and font size. Make sure that you use a fixed size font (e.g. Courier, Courier New Bold) or the screen may look garbled.

Q: Where does the Windows version store the saved games?
A: ADOM 1.2.0 Prerelease >= 15 stores the saved games (and additional files like the highscore) in the directory:

%USERPROFILE%\My Documents\ADOM     (Windows XP)
%USERPROFILE%\Eigene Dateien\ADOM     (Windows XP)

%USERPROFILE%\Documents\ADOM     (Windows 7)
%USERPROFILE%\Eigene Dokumente\ADOM     (Windows 7)

ADOM 1.2.0 Prerelease < 15 stores the saved games in the local appdata directory. This folder is hidden by default, so you may have to make it visible before you can accesss it. Examples:

%USERPROFILE%\Local Settings\Application Data\ADOM
%USERPROFILE%\Lokale Einstellungen\Anwendungsdaten\ADOM


ADOM 1.1.1 stores the saved games in the ADOM directory.

If you want the old behaviour back when using ADOM 1.2.0, you can use the environment variable ADOM_HOME by setting it to the directory where ADOM is installed. E.g. if ADOM is installed in the directory D:\ADOM you can set the variable with the command set ADOM_HOME=D:\ADOM (you can also set this in the "environment variables" configuration dialog of Windows).

You can also use the following batch file, just create a file called adom_start.bat in the ADOM directory and copy the contents in there. Use this instead of the adom.exe to start the game.

@set ADOM_HOME=%cd%
@start Adom



macOS (ADOM Classic, without NotEye)


Q: Can I change the font size on the classic ADOM version for macOS?
A: Yes, you can change both the font name and font size. Open the "terminal" application and enter the following line into the window:

open -e ~/.adom.data/adom.cfg

For ADOM 1.2.0 Prerelease < 11 please use the following command instead:

open -e ~/.adom.data/.adom.cfg

Now scroll down to the bottom of the file and enter the following lines:

Font_Name = Courier New Bold
Font_Size = 20


Save the file ([SHIFT] + [S]) and restart ADOM. It now should use the selected font and font size. Make sure that you use a fixed size font (e.g. Courier, Courier New Bold) or the screen may look garbled.

Q: Where are the save files stored on macOS?
A: The files are stored in a hidden directory, but you can use Finder to access the files. Start Finder, press the [Shift] + [Command] + [G] key combination and enter the following text:

/Users/<example>/.adom.data

where you replace <example> with your login name. Now press [Enter] and you're done.



Linux


Q: The classic version does not start on Linux.
A: ADOM requires the ncurses library to work. Please install it manually. How this is done depends on your distribution. For example on Ubuntu you could use:

sudo apt-get install libncurses5

Q: My Linux distribution is not listed. Does it work nonetheless?
A: Please try the Ubuntu and Debian releases first. If both of them don't work, please inform us about it. We might build additional releases for your distribution in this case.

Q: I'm using the specific release for my distribution, but it still doesn't work.
A: All binaries where built using up to date releases of the distributions. If you are using older versions, you might want to consider updating your distribution. If this is no option for you, it might be possible to create a workaround. Please contact us.

Q: I'm getting the error message: Could not read in the last game counter.
A: You've probably installed ADOM 1.2.0 on a system with a previous installation of ADOM 1.1.1. Please delete the file adom.cnt in the .adom.data directory.