Originally Posted by
Singbird
Well, if we're talking about UI improvements, I think these kind of confirmation prompts are at the bottom of my list.
Using skills repeatedly is absolutely tedious.
Quickmarking skills and spells doesn't really achieve anything because you have to push the same number of buttons to use them anyway. In addition, using the non-quickmarked ones just becomes more and more tedious. For some outworldly reason you then have to press '*' to get to the skill list.
You can filter by item type when using 'd', but not when using 'Ctrl+d'.
Throwing items is a chore. Remove bow and arrows, equip throwing item.
As for misclicks I really don't know. I don't remember any other game asking me if I really want to shoot that fireball so close to my party members or if I really want to fire that RPG right now because the grenade will hit the wall and kill me. I also don't remember ever missing it either. To me this isn't even fixing the user interface, it's just putting up safes because the interface is so crappy. Or maybe your input device is so crappy? Maybe it's putting up safes to accomodate input devices the game was not designed for. I'm using a keyboard and never had any misclick problems.
I wouldn't mind if the game warned about firing a bolt on a wall next to me, because I never do that. But then I think the game also should warn about putting on iron items for my mist elf. Of course, it would also be nice if it warned me when entering fire and air temples with items that might get destroyed. You know, physical misclick, mental misclick, shouldn't make a difference (diving in water already is a mental misclick protection). I recently got sacrificed when I stepped on an altar because I wasn't thinking, so the game should warn about that too. So yeah, I don't miss more confirmations for my doings. But if others want them and they can be toggled off, why not. They could be implemented in an easy mode in the enhanced version or something, for example.
Pretty much this. A lot of the UI "improvements" suggested so far seem to be designed to remove actual game mechanics that people don't like, not to make the interface easier to work with.
Last edited by JellySlayer; 12-17-2013 at 12:43 PM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.