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Thread: The Grand New UI Thread: The Good, the Bad, and the Ugly

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  1. #1
    Join Date
    Jun 2009
    Location
    Okinawa, Japan
    Posts
    254

    Default The Grand New UI Thread: The Good, the Bad, and the Ugly

    So I wanted to consolidate all the current input on the new UI into one big thread, to help avoid duplicate posts. I will start this off, and edit the thread after every contribution. (preferably with a link to an RFE/bug report)

    The Good
    (stuff we like)

    -I really like the DV and PV display. My only improvement would be to replace the current bars with a picture of a wooden shield and a picture of a platemail, and superimpose the stats over them. I especially like how the DV color changed with tactics settings - this is such a brilliant and simple way of displaying tactics, and is really handy, since I usually forget what my tactic are and have to check constantly.

    -I like the scrolling message buffer for the most part. There are a few issues with it that have been addressed, but it speeds up the game considerably and makes for a smother, more immersive gaming experience.

    The Bad
    (stuff that's broken)

    -Characters "swing" melee weapon and move forward when shooting missiles (http://www.adom.de/forums/project.php?issueid=3476)
    -(Not sure if TB is joking about this one) The old UI is used when commanding a monster (http://www.adom.de/forums/project.php?issueid=3481)
    -Numpad is broken in linux release (http://www.adom.de/forums/project.php?issueid=3482)
    -The targeting interface is slightly broken (http://www.adom.de/forums/project.php?issueid=3485)
    -Game takes too long to load (http://www.adom.de/forums/project.php?issueid=3495)
    -The message buffer can overlap (http://www.adom.de/forums/project.php?issueid=3501)
    -The game reverts to ASCII on first startup (http://www.adom.de/forums/project.php?issueid=3470)
    -ASCII Mouse Movement is broken (http://www.adom.de/forums/project.php?issueid=3418)
    -Wands of Monster Detection don't actually display monsters (http://www.adom.de/forums/project.php?issueid=3513)
    -The font is broken for achievements (http://www.adom.de/forums/project.php?issueid=3515)
    -There is a problem with duplicate cursors (http://www.adom.de/forums/project.php?issueid=3527)


    The Ugly
    (Stuff we don't like/ideas for beautifying and enhancing the UI)

    -Conversations with NPCs are easily missed in the message buffer, and seem odd. They should be replaced with a pop-up window. (http://www.adom.de/forums/project.php?issueid=3473)
    -The HUD needs to be more detailed (See conversation for http://www.adom.de/forums/project.php?issueid=3477)
    -There should be consistent hotkeys throughout character creation process (http://www.adom.de/forums/project.php?issueid=3497)
    -System message scroll bar has poor functionality (http://www.adom.de/forums/project.php?issueid=3507)
    -There really needs to be a "notes" page (http://www.adom.de/forums/project.php?issueid=3440)
    -Change the color of the HP/PP bar in UI (http://www.adom.de/forums/project.php?issueid=3529)
    -Add mouse click functionality similar to "more" (http://www.adom.de/forums/project.php?issueid=3498)


    The Fixed
    (15 bugs and counting!)

    -Ctrl+nd command is broken (http://www.adom.de/forums/project.php?issueid=3474) FIXED
    -There is no way of checking your alignment in the new UI (http://www.adom.de/forums/project.php?issueid=3475) FIXED
    -Ctrl+nvs &nvm commands are broken (http://www.adom.de/forums/project.php?issueid=3480) FIXED
    -Reload prompt doesn't appear (http://www.adom.de/forums/project.php?issueid=3484) FIXED
    -Traps interfere with mouse control (http://www.adom.de/forums/project.php?issueid=3488) FIXED
    -Tooltip window won't close in ASCII (http://www.adom.de/forums/project.php?issueid=3491) FIXED
    -Back Button is incorrect displayed (http://www.adom.de/forums/project.php?issueid=3503) FIXED
    -The game freezes when you fire the last missile in your inventory (http://www.adom.de/forums/project.php?issueid=3486) FIXED
    -Level ups are sudden and jarring. There should be a splash screen (http://www.adom.de/forums/project.php?issueid=3483) FIXED
    -There needs to be a save/quit button for new players (perhaps looking like a open door graphic) (http://www.adom.de/forums/project.php?issueid=3489) FIXED
    -There needs to be a better means of displaying satiation level (http://www.adom.de/forums/project.php?issueid=3477) FIXED
    -Tooltips are confusing (http://www.adom.de/forums/project.php?issueid=3469) FIXED
    -Remove introductory message on Steam (http://www.adom.de/forums/project.php?issueid=3502) FIXED
    -You should be able to "mouseover" alignment display to see more information (http://www.adom.de/forums/project.php?issueid=3524) -FIXED
    -There is no way of checking your dungeon level in the new UI (http://www.adom.de/forums/project.php?issueid=3478) FIXED
    Last edited by Dogbreath; 01-05-2015 at 11:54 PM. Reason: update

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